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This Starry Midnight We Make Activation Code





















































About This Game "The idea of creating a box of jewels, each filled with life... doesn't it give you a little bit of a thrill?" This Starry Midnight We Make is a celestial growth simulation game wherein the protagonist, Hamomoru Tachibana, creates celestial objects using the mysterious Star-seeing Basin. Hamomoru Tachibana, our protagonist, is an overly serious, easily-flustered clergywoman. While on vacation in Kyoto, Japan in the early 20th century, she went to visit a night festival at a local shrine. While enjoying one of the local specialties, she found herself lost in a deep forest road near the shrine. In the depths of the forest, flanked by a trio of archways, Hamomoru meets Chuuya Shingoh, a curious, self-professed student of sciences. Chuuya shows Hamomoru the "Star-seeing Basin", wherein one can seem to "grow" stars and a model of the night sky using pebbles, and invites Hamomoru to join his experiments. She is hesitant at first, but her missing wallet compels her to remain in Kyoto regardless. Ultimately accepting Chuuya's offer to help with lodging, she agrees to assist him in his "research" in return. According to Chuuya, the stars created in the Basin may be able to influence the rest of the city in a manner similar to what is often described in onmyou divination. To confirm this, Hamomoru and Chuuya shall walk the streets of Kyoto, all while creating stars within the Star-seeing Basin... 6d5b4406ea Title: This Starry Midnight We MakeGenre: Indie, SimulationDeveloper:CAVYHOUSEPublisher:Carpe Fulgur LLCRelease Date: 1 Jun, 2015 This Starry Midnight We Make Activation Code this starry midnight we make. this starry midnight we make guide. this starry midnight we make. this starry midnight we make guide Beautiful visuals and music. Charming writing. Compelling zen gameplay. I felt relaxed but driven while trying to make constellations and certain star patterns. Anyone who likes sim games or visual novels should give this a try! You've gotta get this if you've ever wanted to feel like a court mage or an alchemist.. This is a puzzle game with small hint.Hard to play. Waste of time and money. Follow me to see more reviews like this This is one of my favourite games.It seems like nothing special and it's pretty short, but I really love it.Most of the time, you'll be trying to connect some stars (most likely you will need to look up a walkthrough to finish the journal though). The story is really cute. I loved Shingoh’s the most, although he is a crazy scientist... . And I liked all of the characters, which were really well developed, although there weren't much scenes with dialogue. I sympathized with all of them.And I like the idea of the game that you can change the fate of people by changing stars in a pond. It makes me feel somehow nostalgic... SUMMARY:This is a short game with a great story and characters that you'll loveMost of the time you'll be trying to combine starsYou'll need a walkthrough to complete the whole journal...The idea of the game is good ==> Buy this game, if you want to have a good mood after playing. If you want a story that is fluffy and short, but makes you think about your life and the different paths that you could or couldn't choose... and how a frightening thing fate can be in the hands of the wrong people <==. This game is actually an interesting find. To shortly describe the gameplay, if you've ever played the "Alchemy" type of games where you mix multiple elements together to make more elements, This Starry Midnight We Make is almost like that. However in this game there are added restraints and rules that make it a bit more complex, those being that you can only make certain types of stars in their designated sections of the Basin, and stars need time and gases to further evolve, among other contraints. And the combinations of star types are nowhere near as obvious initially as a lot of elements in Alchemy (fortunately the game has a link to a game FAQ if you get stumped on anything progress-blocking).Additionally another aspect that furthers it from those types of games is the fact that you attain quests from characters you meet in the story scenes of the game, which is notably the other half of TSMWM. So rather than constantly throwing particles of stardust at each other over and over without concrete goal, you'll have milestones for all four side characters (for most of the game anyway). Also worth noting that the story scenes aren't too bad for a small title like this one. Art and music are fairly decent, and the writing has some charm to it. I wouldn't say the story is groundbreaking by any means, but it serves its purpose well enough.If you've got a few bucks to throw around and want something more relaxed, definitely worth a few hours of playtime.. A very interesting and esoteric little puzzle game, Starry Midnight offers you a massive toolbox and goals to work with and offers you no guidance on how to get there - it's up to you, as the player, to figure out how the tools you've been provided with interact in order to manipulate what you've been given to get what you need.You don't HAVE to play the game this way, of course - there's a lovely guide on Steam offering you charts of the processes involved in making any given thing, but there's still joy to be found in the actual process of creating what you need, even if you know how to make it. Think of it as being the difference between cooking with or without a cookbook.On the writing side, Carpe Fulgur are at their absolute best again - fantastic scriptwriting combined with the game's innate beautiful aesthetic really help the characters and world come to life. The game is let down by some hamhanded and poor writing in the overarching story aspect - especially with the game's endings - but this is very much an unavoidable problem with the original script rather than any fault in localization.Honestly speaking, though, the overarching story is such a small part of the game compared to the character writing and development that it doesn't hold the game back much at all (and, indeed, I think my bewildered reactions to the game's attempt at 'twists' provided me much enjoyment in their own right.) There's a lot to love about Starry Midnight, and I think it makes a good rainy day game.. This comes with a bare recommendation with a caveat. The game is simple. Much of the puzzle gameplay falls down to trial and error while you learn how to create various celestial objects. So if you like simple, relaxing games than you will like this. If you don't like trial and error though, this game will be INCREDIBLY frustrating.A delightful little puzzle game with visual novel elements. Basically the crux of the game falls down to: you are asked to create specific celestial bodies (stars, nebula, planets etc) in the 'Star Seeing Basin'. The basin contains gases of five elements, and placing various 'seeds' at different locations within the basin affects what celestial object will form. So trial and error. You are given hints as to how specific things will form \u2013 which not only includes where a seed is placed in the basin, but its proximity to other placed objects \u2013 but essentially it comes down to experimentation. This basin affects the flow of energy within Kyoto. As you form new celestial bodies in the basin through experimentation and thus complete requests, you then travel to each of the five locations in Kyoto within the game which will give a progression of the story. Each location has a character to meet, and basically you affect their lives as you manipulate the basin.One of the first things you notice is how animated characters are. Usually even with higher budget VN games it is static images talking to each other. Here there is lip-flapping, clothes and hair moving to wind etc. The drawings can be a little on the crude side occasionally, but it still fits within the distinct artstyle. The music likewise is very good and matches the mood and style of the game very nicely. The localisation is solid and has a flair and finesse to the translation that Carpe Fulgur have become known for. It is something a little different from them and adds nicely to their catalog of interesting titles. Basically this game is something good to chill and relax with.. I have no idea what I'm doing but good news! It seems to be working! The gist is basically there's this Star Basin that is able to affect what's going on in various places in Kyoto. By creating stars (however one is supposed to do that) of certain types fulfill the quests you've been given and it progresses the game. Seriously, this isn't a game style I've ever played before. It give you the bare minimum tutorial and leaves you to trial and error like a boss. I felt like a real scientist when I was trying to make a nebula. And then I felt like an inept God when I accidentally created a Black Hole. But that's the real fun of this game. You don't know what the \u2665\u2665\u2665\u2665 you are doing but you keep doing it anyway and stuff happens and you're like YEAH I DID THAT AND I DON'T KNOW HOW OR IF I'LL BE ABLE TO DO IT AGAIN BUT WHO CARES BECAUSE I'M AWESOME AND DON'T NEED ANY RULES!!!! I love this game. I will be playing more in the future.. An excellent game I got invested into recently! It's certainly unique from most simulation games I've come across so far, and I'm surprised it hasn't gotten a lot of recognition yet!I'd definitely recommend this game to people who are willing to challenge themselves into experimenting and seeking little to no help when trying to figure out things. While the puzzles may not be for everyone, it's certainly satisfying when you've created something new (intentional or not) without the guidance of someone.I also fell in love with the art from the game. I absolutely adored the character designs, most of them being quite memorable in my opinion. The starry aesthetic present throughout the game is also very pleasing to the eye as well.While the quests were nervewracking at times due to lack of instruction, I'd still say to give the game a try to see whether you like it or not.. This is very much a first-impression review. The game just couldn't get me interested for longer.It's a slow-paced and rather boring puzzle game, gating a slow-paced and rather boring storyline.I am also not a fan of some of the art design. The pond, where you'll spend most of your time, just isn't easy on the eyes. Nor are the kimono with shifting patterns that many characters wear.

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